Night has fallen. Liars walk among us.
A social deduction game of secret roles and dark alliances. No account needed — pick a nickname, open a lobby, invite everyone.
Heroes who save the village, vampires who hunt from the shadows, and neutrals chasing their own ends. Every game reshuffles the cast.
The rhythm of night and day. Five phases, an endless game of trust.
No one dies. Roles are dealt; vampires recognize each other.
Roles act in secret: attack, protect, investigate, distract.
The night is revealed: who died, who survived.
The town talks, accuses, defends. Truth hides here.
If the majority says guilty, the gallows — otherwise night falls again.
When all vampires and town-threatening killers are eliminated.
When Shadows equal the remaining villagers.
Each when it reaches its own hidden goal.