All roles
Tavern Keeper

Attributes

AttackNone
DefenseNone
UniqueYes
Roleblock ImmuneYes
Detection ImmuneNo
Control ImmuneNo
Town

Tavern Keeper

One drink too many… and no one works that night.

Goal: Protect the town by distracting the right person.

Abilities

  • Each night distracts one person; the target cannot use their ability that night (roleblock).
  • Is immune to roleblock.

Actions

  • At night, pick a player to distract.

Strengths

  • Can cancel a night kill by blocking a vampire.
  • Can stop dangerous neutrals (Arsonist, Werewolf).

Weaknesses

  • Can hurt the town by accidentally blocking the Healer/Seer.
  • Sometimes produces no proof; plays blind.

Strategy

Block whom you suspect: it both stops their attack and tests "what happened that night". Don't block confirmed townies.