Town
Healer
The silent hand that ties night to morning.
Goal: Keep the town's key figures alive and defeat the vampires.
Abilities
- Each night protects one person; they survive any attack that night up to a powerful one.
Actions
- At night, pick a player to protect.
Strengths
- Can nullify a night kill and keep the town's morale up.
- Can keep key roles like the Seer or Watchman alive.
Weaknesses
- Protecting the same person repeatedly is risky (vampires guess).
- Cannot protect itself.
Strategy
Protect revealed power roles. But don't be predictable; if vampires sense the shield, they switch targets. Failing to save someone one night is normal, don't panic.