HUSH

Night has fallen. Liars walk among us.

A social deduction game of secret roles and dark alliances. No account needed — pick a nickname, open a lobby, invite everyone.

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Advanced options

Know the Roles

Heroes who save the village, vampires who hunt from the shadows, and neutrals chasing their own ends. Every game reshuffles the cast.

How a Round Works

The rhythm of night and day. Five phases, an endless game of trust.

1

Night 0

No one dies. Roles are dealt; vampires recognize each other.

2

Night

Roles act in secret: attack, protect, investigate, distract.

3

Dawn

The night is revealed: who died, who survived.

4

Day

The town talks, accuses, defends. Truth hides here.

5

Execution

If the majority says guilty, the gallows — otherwise night falls again.

Win Conditions

Town

Town wins

When all vampires and town-threatening killers are eliminated.

Shadows

Shadows won

When Shadows equal the remaining villagers.

Neutral

Neutrals win

Each when it reaches its own hidden goal.