All roles
Coachman

Attributes

AttackNone
DefenseNone
UniqueYes
Roleblock ImmuneYes
Detection ImmuneNo
Control ImmuneYes
Town soon

Coachman

By night, two secrets ride in each other's carriage.

Goal: Redirect attacks; bring order from chaos.

Abilities

  • Swaps two players' night targets — what A was doing happens to B, and vice versa.
  • Immune to roleblock and control.

Actions

  • At night, pick two players — their actions' targets are swapped.

Strengths

  • Can redirect a Vampire kill onto another Vampire.
  • Unbelievable saves out of nowhere.

Weaknesses

  • Misuse can put your Seer onto a Shadow by mistake.

Strategy

Swap a protected player with a likely target — the Vampire walks into the shield.